Independent studioDesign · Build · Launch

Digital products that land.

Pocket Meteors is an independent product studio. We design, build and run software of our own — Trame UI is live, Rebric is next.

What we’re putting into the world.

One product live. Another taking shape. Here’s what we’re building.

Status: Live

Trame UI

Interface blocks & theme builder

Interface blocks for Vue and React, with a theme tool to make them look like yours. Accessible, server-rendered, installable with the shadcn CLI — or by your AI agent.

Status: Waitlist open

Rebric

AI-assisted app builder — in development

Describe an idea, end up with a web app people can actually use — then keep improving it. Still in the workshop: join the waitlist to hear when it opens.

More ideas in the pocket. Too early to show.

A pocket-sized team. An unreasonable amount of ambition.

Pocket Meteors is an independent studio. We imagine, design, build and keep evolving products of our own — and now and then we do the same for teams we click with.

Our own ideas
We build the products we want to exist — and live with every decision we make.
One job
Design and development happen in the same hands, so nothing gets lost in between.
Never quite finished
Shipping is the start. Then we listen, fix and keep making it better.

What we do: product design, development and launch

  1. Product design

    From the first sketch to a design system that holds up — interfaces we’d want to use ourselves.

    • UX & flows
    • Interface design
    • Design systems
  2. Development

    Fast, solid front-ends and back-ends, written to be maintained — not just demoed.

    • Front-end
    • Back-end
    • Infrastructure
  3. Launch

    Getting it out the door properly: hosting, onboarding, and the first rounds of real feedback.

    • Launch
    • Feedback loops
    • Iteration

This is how we build our own products. We also take on client projects when the fit is right.

Tell us about your project

The parts you see. And the ones you don’t.

Good products are mostly invisible decisions. These are the ones we hold ourselves to on everything we ship.

  1. Accessible by default

    Semantic markup, keyboard paths, readable contrast and respect for reduced motion — built in from the first commit, not patched on later.

    • Keyboard
    • Contrast
    • Motion
  2. Fast on purpose

    Light pages, lean bundles, nothing loaded without a reason. Speed is part of the design, not an afterthought.

    • Lean bundles
    • Fast loads
  3. Systems, not one-offs

    Tokens, components and themes that scale with the product — the same thinking behind Trame UI.

    • Tokens
    • Components
    • Themes
  4. Details that hold up

    Edge cases, empty states, small screens. The unglamorous parts get the same care as the hero.

    • Edge cases
    • Responsive

Got something
big in mind?

A question about our products, an idea worth talking through, or a project you’d like us to build with you? Write to us — you’ll hear back from the people doing the work.